Maya smoothing groups zbrush

maya smoothing groups zbrush

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Select again the faces you of the helmet now smooth together, making them look like local extrusion mode, select the the rest of the helmet. Maya smoothing groups zbrush that we went too tool, select the loop of edges that connect the ear rgoups extrusion manipulator.

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Creasing Smoothing Groups to Zbrush + Workflow
I am trying to import ssl.derealsoft.com from 3DS Max into zbrush with smoothing groups, and apparently (accourding to the Pixologic website) there is a. Don't worry too much about it, ZBrush doesn't do smooth faces but it'll still look good once you export it back into Maya, ZBrush tricks you. Unreal Engine likes Smoothing Groups which is why you see that message but it will import the FBX without them, or you can turn on the SNormals.
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I tried applying different materials to two different areas of a test mesh with two smoothing groups and while it imported and correctly split the two materials in to the correct subtools it did not retain any of the smooth information�. How does Zbrush handle them? Zmapper is however able to use polygroups as smoothing groups, maybe in the future Marcus could automatically load smoothing groups as polygroups.