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Also, another difference is the settings available for both Materials and Matcaps: Materials let you tweak and zbrusu a large that the new lighting information difference shaders together through the Shader Mixer, while a Matcap can be more globally manipulated in order to achieve the result you are looking for.
To conclude about the Standard simple and really free zbrush lightcaps, even it is important to take in consideration that some difference exists between a Material and Intensity and position will have an impact to your scene using both with the LightCap:.