Zbrush hard surface retopology

zbrush hard surface retopology

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Zbrush Tips 01: Hardsurface Shell Design
This free tutorial series outlines an abbreviated process for converting a high poly zbrush model into a fully textured game-ready asset. ssl.derealsoft.com � user-guide � topology � zremesher � hard-surfaces. Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly.
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Run ZRemesher. Unlike organic shapes, hard surface models generally have drastic changes in direction along their surfaces and multiple topology variations in small areas. I have used Subdiv 3 preview in maya. Tomas Tagesson has shared a lengthy Twitter thread explaining the nuances of hard-surface retopology and low poly. In this breakdown, Tomas discussed the nuances of hard-surface retopology, shared the working process and useful techniques for you to implement into your workflow to achieve better results, explained how to work with low poly meshes, and more.