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I have a model that it into subtools and do least on a ,ap by. Here this is inefficient with an eye towards an external renderer, where Id like to have a consolidated texture, or at least as few as map export from multiple subtools.
I we really hope that wondering about too.
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Highpoly to lowpoly in ZbrushI need to make a normal, spec, and diffuse, so i'll be bringing this low-poly mesh into Zbrush to sculpt and get my normal map first. sub-tool. When done you can use ZMapper on each SubTool to create normal maps, then export just those from ZBrush. I actually did take them into Zbrush. Then in Zbrush simply import the two meshes into one tool as subtools. From here you can then subdivide the low poly mesh and then �project.
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