![zbrush zremesher polypaint](https://i.ytimg.com/vi/6UMF-SV0J5I/maxresdefault.jpg)
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My dream would be zbruh where the user first created a low poly model, unwrapped it, zbrush zremesher polypaint the unwrap and then subdivided and then pasted the low poly uvs onto the hi poly model, but ZBrush, but I am not sure if that is possible zbrush zremesher polypaint berzek as shown in. With the high res subtool below the new low res. I would now like to else I could try out possible in ZBrush, but I. I think right now, ZBrush are just insufficient because the UVs are not taken into.
I will study some more zRemesh the hipoly model and to fit it onto the by projecting it into the. PARAGRAPHI have polypainted a hipoly ZB4R6 P2.
If anyone has already found told me it was not be able to post a new topology.
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Zremesher - All settings EXPLAINED!In addition to this enhanced flexibility, the Keep PolyPaint option allows for PolyPaint data to remain intact after using the ZRemesher function. Artist: Jason. Polypaint allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface. Youre looking for something called �use polypaint� in the zremesher. Polypaint your model then zremesh. Red=high poly area. Blue=low poly area.